How do i fix "Failed to load... Referenced By" when it was never used

To anyone with a similar issue i got it to go away here are the steps i did

  1. i recreated the BP SatisfactoryPlayer
  2. Open reference viewer it tells me A_Builds was referencing which was simply not true
  3. Open A_builds and for good measure child of → A_Buildings added print string node didn’t even connect it and compile it, although you may have to if nothing else is going on in your BP
  4. Remove print string
  5. compile again
  6. check reference viewer and refresh if still open
  7. Referenced by nothing
  8. Delete ( not force delete just delete ( this is important you want to be sure there are no references before you do this ) )
  9. profit i mean success upon saving and opening the project again it’s gone

I still consider this buggy behavior or at least not wanted behavior
so more a request that @staff makes a change so it at least doesn’t point me to CharacterMesh0
as the reference was coming from A_Buildings which was not mentioned in the slightest in the provided error