To anyone with a similar issue i got it to go away here are the steps i did
- i recreated the BP SatisfactoryPlayer
- Open reference viewer it tells me A_Builds was referencing which was simply not true
- Open A_builds and for good measure child of → A_Buildings added print string node didn’t even connect it and compile it, although you may have to if nothing else is going on in your BP
- Remove print string
- compile again
- check reference viewer and refresh if still open
- Referenced by nothing
- Delete ( not force delete just delete ( this is important you want to be sure there are no references before you do this ) )
- profit i mean success upon saving and opening the project again it’s gone
I still consider this buggy behavior or at least not wanted behavior
so more a request that @staff makes a change so it at least doesn’t point me to CharacterMesh0
as the reference was coming from A_Buildings which was not mentioned in the slightest in the provided error