the output log for the packaging was a whopping 35mb so I took out a chunk from the middle which alternated mostly between these two kinds of logs
OCULUS: Info: 01/14/16 23:05:13: [From Service] 01/14/16 23:05:13: OVR::SensorDevice - Closed ‘\?\hid#vid_2833&pid_0021#7&7b55afd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}’
OCULUS: Info: 01/14/16 23:05:13: [From Service] 01/14/16 23:05:13: OVR::Win32::HIDDevice - Closed ‘\?\hid#vid_2833&pid_0021#7&7b55afd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}’
OCULUS: Info: 01/14/16 23:05:13: [From Service] 01/14/16 23:05:13: OVR::Win32::HIDDevice - Opened ‘\?\hid#vid_2833&pid_0021#7&7b55afd&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}’
and
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.01.14-23.08.39:879][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/GRASSL~1_Mat → xxx.ussat
This is a larger architectural visualization project for a residential house, and the amount of detail in the meshes along with the number of spotlights for every fixture in the house makes it a big file as well. This is my first project using ue4 and with a lot of tweaking with the meshes and watching out for overlapping lights I can get a faster and higher quality file, but I hope this doesn’t affect the abilty to package the product to use/edit on a different machine. I’m currently using windows 8 through bootcamp, packaging for windows x64.
Additionally, the vr preview is greyed out, not sure what the issue is here either. any help is appreciated, thanks!