Unknown Cook Failure

I’m having some continued errors with packaging my project that I’m at the end of my patience with now. Any help deciphering what I need to change to fix things would be great.

LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: L_Menu (5 May 2024, 01:06:55)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_L_Menu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001411s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/L_Menu.L_Menu to /Game/Maps/UEDPIE_0_L_Menu.L_Menu (0.001453s)
LogUObjectHash: Compacting FUObjectHashTables data took   0.92ms
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world L_Menu
LogPlayLevel: PIE: World Init took: (0.000839s)
LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           1
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device Headphones (HD 350BT)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
LogInit: FAudioDevice initialized with ID 3.
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
LogAudio: Display: Audio Device (ID: 3) registered with world 'L_Menu'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
LogLoad: Game class is 'GM_2DScroller_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_L_Menu.L_Menu up for play (max tick rate 0) at 2024.05.05-00.06.55
LogWorld: Bringing up level for play took: 0.000285
LogOnline: OSS: Created online subsystem instance for: :Context_6
PIE: Server logged in
PIE: Play in editor total start time 0.095 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
LogNet: Browse: /Game/Maps/L_KitchenOpening
LogLoad: LoadMap: /Game/Maps/L_KitchenOpening
LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_L_Menu
LogWorld: UWorld::CleanupWorld for L_Menu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
LogAudio: Display: Audio Device (ID: 3) registered with world 'L_KitchenOpening'.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world L_KitchenOpening
LogPlayLevel: PIE: World Init took: (0.000605s)
LogLoad: Game class is 'GM_2DScroller_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_L_KitchenOpening.L_KitchenOpening up for play (max tick rate 0) at 2024.05.05-00.06.57
LogWorld: Bringing up level for play took: 0.000491
LogLoad: Took 0.055882 seconds to LoadMap(/Game/Maps/L_KitchenOpening)
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_L_KitchenOpening
LogWorld: UWorld::CleanupWorld for L_KitchenOpening, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
LogPlayLevel: Display: Destroying online subsystem :Context_6
LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
LogTurnkeySupport: Project requires temp target (WmfMedia plugin is disabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Unreal/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/PlatformChef_SFAS.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52729  -project="C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/PlatformChef_SFAS.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor 
-skipbuildeditor -cook  -project="C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/PlatformChef_SFAS.uproject"  -unrealexe="D:\Unreal\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/chane/Desktop/Chef" -clientconfig=Development" -nocompile -nocompileuat ]
LogAutomationController: Ignoring very large delta of 3.10 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/PlatformChef_SFAS.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52729 -project="C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/PlatformChef_SFAS.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/chane/OneDrive - UC
Lan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/PlatformChef_SFAS.uproject" -unrealexe=D:\Unreal\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/chane/Desktop/Chef -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.21 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\PlatformChef_SFAS.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Unreal\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Unreal\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" PlatformChef_SFAS Win64 Development -Project="C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\PlatformChef_SFAS.uproject" -Manifest="C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\Intermediate\Build\Manifest.xml"  -remoteini="C:\Users\c
hane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS"  -skipdeploy  -log="C:\Users\chane\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_5.3\UBT-PlatformChef_SFAS-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\chane\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_5.3\UBT-PlatformChef_SFAS-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for PlatformChef_SFAS (manifest 'C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\Intermediate\Build\Manifest.xml' not found)
UATHelper: Packaging (Windows): Writing manifest to C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 1.41 seconds
UATHelper: Packaging (Windows): Took 1.50s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Build command time: 1.51 s
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\PlatformChef_SFAS.uproject
UATHelper: Packaging (Windows): Commandlet log file is D:\Unreal\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.05-00.07.13.txt
UATHelper: Packaging (Windows): Running: D:\Unreal\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\PlatformChef_SFAS.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="D:\Unreal\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.05-00.07.13.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: PlatformChef_SFAS
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3447] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\chane\OneDrive - UCLan\Year 3\Games Proposal\Project 3 - Adventure Chef (SFAS 2024)\Project Progression\PlatformChef_SFAS\PlatformChef_SFAS.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=D:\Unreal\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.05-00.07.13.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="5635b1734c373700d91b9cbc8fe5140d"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 16.8 MiB from C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Intermediate/CachedAssetRegistry_0.bin
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [34278977536 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/chane/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=1108.22MBs, RandomWriteSpeed=152.09MBs. Assigned SpeedClass 'Local'
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Intermediate/CachedAssetRegistry_*.bin.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 800401f0
UATHelper: Packaging (Windows): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 800401f0
UATHelper: Packaging (Windows): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 800401f0
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Packaging (Windows):    MemoryMaxUsedVirtual 0MiB
UATHelper: Packaging (Windows):    MemoryMaxUsedPhysical 0MiB
UATHelper: Packaging (Windows):    MemoryMinFreeVirtual 2048MiB
UATHelper: Packaging (Windows):    MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (Windows):    MemoryTriggerGCAtPressureLevel None
UATHelper: Packaging (Windows):    UseSoftGC true (5/10)
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Intermediate/CachedAssetRegistry_*.bin
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.068 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 325 (32500.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4155, Unique Shaders: 4155 (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 73.80mb, Unique Shaders Size: 73.80mb (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 293 (29300.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3543, Unique Shaders: 3533 (99.72%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'C:/Users/chane/OneDrive - UCLan/Year 3/Games Proposal/Project 3 - Adventure Chef (SFAS 2024)/Project Progression/PlatformChef_SFAS/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 557 Total 557
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=220, VirtualMemory=1273MiB
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1064 Packages Remain 2514 Total 3578
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1881 Packages Remain 1697 Total 3578
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2696 Packages Remain 882 Total 3578
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3408 Packages Remain 170 Total 3578
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Maps/L_Showcase1_WP with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Maps/L_Showcase1_WP.L_Showcase1_WP.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 12 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_Showcase1_WP' started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_Showcase1_WP' took 6 ms
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Maps/L_Menu_WP with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Maps/L_Menu_WP.L_Menu_WP.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 338 us (total: 12 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_Menu_WP' started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_Menu_WP' took 1 ms (total: 7 ms)
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Maps/L_KitchenOpening_WP with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Maps/L_KitchenOpening_WP.L_KitchenOpening_WP.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 332 us (total: 13 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_KitchenOpening_WP' started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_KitchenOpening_WP' took 1 ms (total: 9 ms)
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Maps/L_KitchenEnding_WP with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Maps/L_KitchenEnding_WP.L_KitchenEnding_WP.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 348 us (total: 13 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_KitchenEnding_WP' started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_KitchenEnding_WP' took 1 ms (total: 10 ms)
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/Maps/L_KitchenTime_WP with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/Maps/L_KitchenTime_WP.L_KitchenTime_WP.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 379 us (total: 13 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_KitchenTime_WP' started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'L_KitchenTime_WP' took 1 ms (total: 12 ms)
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3572 Packages Remain 8 Total 3580
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
UATHelper: Packaging (Windows): Duplicated actor descriptor guid 'F6F01CB583888A94254572C9F50A0312' detected: `BP_Soup_C`
PackagingResults: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
UATHelper: Packaging (Windows): LogWindows: Error: Duplicated actor descriptor guid 'F6F01CB583888A94254572C9F50A0312' detected: `BP_Soup_C`
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6d637aeb UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6d5cc1a8 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6d635d5f UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6d634b2d UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6d630070 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6d607f4d UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb74a7e403 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6b7c1437 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb74b9e0b1 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb74b61524 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb74b61cdb UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb74b621c9 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb703fe30e UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb701861a1 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb701690ce UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb7019295a UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb70191e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6fe7fe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6fe3f323 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb6fe5dc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6b2b6733f UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6b2b5cfb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6b2b5d37a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6b2b60854 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6b2b76984 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6b2b78eb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc0663257d KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
PackagingResults: Error: Duplicated actor descriptor guid 'F6F01CB583888A94254572C9F50A0312' detected: `BP_Soup_C`
PackagingResults: Error: [Callstack] 0x00007ffb6d637aeb UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6d5cc1a8 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6d635d5f UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6d634b2d UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6d630070 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6d607f4d UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb74a7e403 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6b7c1437 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb74b9e0b1 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb74b61524 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb74b61cdb UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb74b621c9 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb703fe30e UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb701861a1 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb701690ce UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb7019295a UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb70191e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6fe7fe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6fe3f323 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb6fe5dc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6b2b6733f UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6b2b5cfb6 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6b2b5d37a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6b2b60854 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6b2b76984 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6b2b78eb6 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc0663257d KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 70.31s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\chane\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 13s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

The error message you’re encountering indicates a critical assertion failure during the packaging process due to a duplicated actor descriptor GUID in Unreal Engine. This issue typically occurs when two or more actors in your project have the same globally unique identifier (GUID), which should be unique to each actor.

  • Assertion Failed: This is a safety check in Unreal Engine’s code that stops execution because something that should never happen, has happened.
  • Duplicated actor descriptor guid: Specifically, the GUID ‘F6F01CB583888A94254572C9F50A0312’ is duplicated in the project, related to an actor named BP_Soup_C.
  1. Identify Duplicate GUIDs:
  • Open your Unreal Engine project.
  • Use the Asset Search tool in the Editor to locate the actor BP_Soup_C.
  • Check if there are multiple instances or duplicates of this blueprint or other assets with the same GUID.
  1. Regenerate GUIDs:
  • If you find duplicate GUIDs, you can try to manually change the GUID of one of the duplicates. This can sometimes be done by duplicating the asset, which should generate a new GUID, and then replacing the old asset with this new one.
  • Alternatively, open the blueprint or asset and resave it to see if Unreal automatically regenerates a new GUID.
  1. Verify World Partition Settings:
  • If your project uses World Partition, check the settings related to actor management and data layers. Ensure there are no configuration errors that might cause GUID conflicts.
  1. Use the Console Command:
  • Unreal Engine has a console command that can help identify and sometimes fix duplicate GUIDs: FixupRedirects. This command can be run from the command line in the editor to attempt an automatic fix of such issues.
  1. Clean and Rebuild:
  • Clear the Saved, Intermediate, and Binaries folders in your project directory.
  • Rebuild your project files and recompile the project.
  1. Check for Engine Bugs:
  • Ensure your Unreal Engine is up-to-date, as this could be a bug that has been fixed in a later release.