Universal Mobile Ads Plugin 1.6.0 - the biggest update ever.
I’ve just released the biggest update of Universal Mobile Ads ever. It costs me a lot of work (almost a month!) but finally it’s done so I’m really happy!
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
1. Android:
★ Update to new AAR system
★ Support for Android 7.0 Nougat
★ Automatic conversion tracking
★ Modular SDK (smaller final APK size)
★ MoPub SDK updated to 4.9.0
★ AdMob SDK updated to 9.2.0
★ AdColony SDK updated to 2.3.6
★ Chartboost SDK updated to 6.5.1
★ Facebook Audience Network SDK updated to 4.15.0
★ Millennial Media SDK updated to 6.3.0
★ TapJoy SDK updated to 11.8.0
★ Vungle SDK updated to 4.0.2
★ Unity Ads SDK updated to 2.0.4
2. IOS:
★ Support for iOS 10
★ Automatic conversion tracking
★ iAd is now deprecated (no longer supported by Apple)
★ MoPub SDK updated to 4.9.1
★ AdColony SDK updated to 2.6.2
★ AdMob SDK updated to 7.11.0
★ Chartboost SDK updated to 6.5.1
★ Facebook Audience Network SDK updated to 4.15.1
★ InMobi SDK updated to 6.0.0
★ Millennial Media SDK updated to 6.3.0
★ TapJoy SDK updated to 11.8.1
★ Vungle SDK updated to 4.0.5
★ Unity Ads SDK updated to 2.0.4
Go to your Code Works installation path (typically C:/NVPACK/android-sdk-windows) and run “SDK Manager.exe”. Then please check if you have installed “Android Support Repository” and “Android Support Library”.
Sorry for the late reply, we got it working by switching to UE 4.13.
Another question is it you plugin asking for additional GooglePlus permission?
or is it the switch to UE 4.13. Because we switch both things, UE to 4.13 and your plugin to Version 1.6. Our manifest only has these permissions in the final AndroidManifest.xml
If i click on “Decline” it will not log me in to google play services.
I am using your Universal Mobile Ads. I notice my app crashes at the same time an ad doesn’t show on the phone. Just from what I can see, if the ad doesn’t load or get served - the app just crashes. I launch it a few more times, and it starts fine then shows a banner ad. Why would this happen inconsistently?
Please attach logs from device when app crashes (development build). Without logs I don’t know what happened because during tests it didn’t occur in scenario you described…
It looks like a problem with MRAID banners (it should be only accesible via MoPub Orders or MoPub Marketplace). Please attach full logs from device not only fragment… I’m curious what ad network it tries to load.