Universal Mobile Ads for iOS & Android

Will you consider getting a GearVR?

If you support it officially, your plugin will be an instant buy for me.

Iā€™ll rent one Gear VR in order to test plugin in the near future so stay tuned! :smiley: :cool:

This is by far the best plugin for any game or app developer wanting to use adā€™s with unreal engine. Okay we had a difficult time getting it integrated into our current project due to engine/Java/andoird SDK issues. However once corrected, we had no issues with the plugin itself!
Hats off to the team behind the plugin as they gave us quick and outstanding support via email in helping us successfully setup the plugin into the project.

Works great and doesnā€™t reduce FPS on our projects like some other ad services.

Many Thanks again Guys!

Iā€™ve been at this for over 2 weeks now. Every time I fix one problem caused by this plug-in, something else breaks. And Iā€™ve never gotten the ads themselves to actually work, which is the whole point.
Is there anyway I can just get a refund? I donā€™t even care if I can get it working at this point; the time investment isnā€™t worth it.

Hi,
why you didnā€™t wrote to support? Iā€™ll help you! :slight_smile: Everyone who have problem with plugin configuration gets help from me. So please write to support [at] gamednastudio.com and describe what issues you have :slight_smile:

Had some issues using the 4.10 version of the plugin trying to get Admob adā€™s displayed but once upgrading to 4.11 it works like a charm. Good plugin, little pricey, but since Epic doesnā€™t seem to want to support mobile adā€™s too much its worth the investment.

Iā€™m glad that it works for you on 4.11! :smiley: 4.11 have many improvements for Android plugin support. Awesome! :cool:

What an awesome Product.

We use this in our game Called ā€œTutrisā€ and our newest game called ā€œCircle Doomā€ booth for iOS and Android.

The monetization is very easy. We had no Problems with this plugin.

Just unpacked compiled and setup the blueprint after that we have added our ad networks and boom it works like a charm.
The Author is an great supporter and guy. He is an justifiably an Spotlight Member. We can just recommend this plugin.
Itā€™s an must have for every person which plan to create an commercial mobile game with this amazing Game Engine.

Hi,
In 1.3.1, callback event of UnityAds (Rewarded Video Completed) is not working. but version 1.3 works well.
Can you check on this issue?

Thank you for report! :slight_smile: Iā€™ll try to investigate this issue in the nearest days and Iā€™ll let you know whatā€™s going on.

Now that code plug-ins are officially supported in the Marketplace, are there plans for this plug-in to show up there soon? Thanks.

Also, would this work in TvOS? Just curious.

Plugin was submitted to the Marketplace 6 months ago and still is in queue :slight_smile:

Honestly, I donā€™t know. I havenā€™t Apple TV so I canā€™t test this. Theoretically most of ad networks in this plugin should works but I canā€™t guarantee anything until someone test it on tvOS :wink:

Universal Mobile Ads 1.4 Preview for UE 4.12 Preview 4!

Iā€™ve just released plugin binaries for Unreal Engine 4.12 Preview 4.
You can download it from GitHub repository on releases tab.

This release additionally provides ability to install plugin in engine plugins directory (not only game plugins directory as before).

If you find any bug, feel free to report it :slight_smile:

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update11.jpg

Universal Mobile Ads 1.3.2 released!

CHANGELOG:

  • Added InMobi support
  • Fixed SDK error occured during submitting game to the AppStore
  • You can install plugin in engine plugins directory (not only game plugins directory as before).

This update is intended for UE 4.11. InMobi support for UE 4.12 will be added after final 4.12 release.

You can download update from your Sellfy dashboard or GitHub repository: https://sellfy.com/p/V0sJ/

I got it working now. Most of the problem seemed to be caused by trying to run the game as a C++ project, which UE4 itself is extremely terrible at. C++ and mobile do not mix.

Iā€™m glad that it works now for you! :smiley: If you have more questions, feel free to ask :slight_smile:

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update13.jpg

Update for Unreal Engine 4.12

**Iā€™ve just released plugin binaries for final Unreal Engine 4.12 release.
You can download it from GitHub repository or your Sellfy dashboard.
**

If you havenā€™t owned it yet, you can buy now on Sellfy: https://sellfy.com/p/V0sJ/

Top notch stuff

Universal Mobile Ads 1.4.2 released!

CHANGELOG:

  • Fixed crashing Android game on UE 4.12
  • Fixed building issues on UE 4.12

You can download update from your Sellfy dashboard or GitHub repository: https://sellfy.com/p/V0sJ/