Universal Mobile Ads for iOS & Android

Hi,
thanks for buying.

  1. In currently build exists bug with Unity Ads but I’ll release hotfix within 12 hours so stay tuned! :smiley:
  2. Custom Event Class should be without <> so in your case for e.g. {“gameId”:“104xxx”, “zoneId”:“rewardedVideoZone”}
  3. You shouldn’t enter configuration for iOS if you don’t use iOS… Only for Android :slight_smile:
  4. MOPUB_NO_FILL means that in current time in specified localization are not available any ads. Ads are not always available (except test ads).

Thank you for your help and new release version.
I entered the Custom Event Class without <> as you say. Then UnityAds(test ads) works fine.

I’m glad that it works now for you! :smiley:

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update6.jpg

Universal Mobile Ads 1.2.1 released!

CHANGELOG:

  1. Android:
  • Fixed Unity Ads Rewarded Video
  • Updated MoPub SDK to 4.4.1
  • Updated AdColony SDK to 2.3.2
  • Updated Chartboost SDK to 6.3.0
  • Updated TapJoy SDK to 11.4.1
  1. iOS:
  • Fixed Unity Ads Rewarded Video
  • Added Unity Ads Interstitial Video support
  • Binaries compiled for Mac OS X
  • Updated MoPub SDK to 4.3.0

You can download update from your Sellfy dashboard or GitHub repository: https://sellfy.com/p/V0sJ/

If you ever intend to make a micro-transaction plugin then i’ll definately be up for buying that! I’ll add this to my bookmarks as I’m going to try making a mobile game and if it meets my expectations then i’ll buy this plugin :slight_smile:

What features in micro-transaction plugin do you mean? In-App Purchases currently are available in UE4 so I suppose that you expect additional functionality?

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update7.jpg

Universal Mobile Ads Wiki on GitHub has just created!

I’ve just created wiki page for Universal Mobile Ads on GitHub :slight_smile: Simply click “Wiki” tab and explore new learning resources :slight_smile:

If you have any questions, I’m ready to answer :slight_smile:

I would suggest you break this plugin in smaller pieces in case someone doesn’t care about so many ad networks. I am pretty sure many devs, like myself, just want to have Admob on iOS and do not want to pay 99$ for it. More considering that sooner or later Unreal will include it themselves.

Unfortunately, I can’t seperate ad networks because it’s an ultimate mobile ads experience with ad mediation between multiple networks. That was an idea during making this plugin.

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update8.jpg

HAPPY SPRING HOLIDAYS!

**During Spring Holidays 10% discount on Universal Mobile Ads!
**

Buy now: https://sellfy.com/p/V0sJ/

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update9.jpg

Update for Unreal Engine 4.11

**I’ve just released plugin binaries for final Unreal Engine 4.11 release.
You can download it from GitHub repository or your Sellfy dashboard.
**

If you haven’t owned it yet, you can buy now on Sellfy: https://sellfy.com/p/V0sJ/

Hi!

I’ve been following this plugin long time ago since you start planing to make it and finally had the time to work on my project. I just bought the plugin but after following the instructions it says “The module ‘UniversalMobileAds’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled”.

I am using UE4 4.10.4 from launcher, on a Blueprint project in Windows 7. If possible I would prefer to continue using 4.10.4 since my game is pretty advanced and I would prefer not to look for new UE4 bugs. Any suggestions? Is it mandatory to update to 4.11? I’m a 3d artist (not coder) so I would kindly ask you for monkey-proof easy instructions if possible :wink:

Thank you and keep it up!

Nomte

Hi,
thank you for buying! :smiley:

I’ve just granted you access to the GitHub repository. There are archived all plugin releases so you can download version for UE 4.10. On Sellfy is available only the latest plugin version.

However I suggest you upgrade to 4.11 because UE 4.11 have much improved Android plugin support :slight_smile:

Thanks for the GitHub access and the quick answer! I am trying to install the version 4.10 and have the message of “Plugin ‘UniversalMobileAds’ could not be found. Please ensure is properly installed, otherwise consider disabling the plugin for this project”. I am trying on my current game project and also on a new clean one. Tomorrow I’ll try again with a clear head on 4.10 and 4.11 and keep you updated.

Thanks for the help! I am really looking forward to enjoy the plugin :smiley:

Best,
Nomte

Cool! It is working great! I should had a problem here, because after a clean install of Android SDK+UE4.11 is installed and working fine :cool:

Thank you very much for your quick help and support! :o

Best,
Nomte

Thank you for awesome feedback! :smiley:

Cheers! :cool:

I tried to use this for my iOS game, but the process of installing it turned into a “code-based project”, making it impossible to package and ship without a Mac.
Is there any way around this?

Unfortunately UE4 doesn’t support yet external plugins for packaging iOS project without a remote connection to Mac or without directly building on Mac. RSync from Windows to Mac works good.

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update10.jpg

Universal Mobile Ads 1.3.1 released!

**Binaries are compiled for Unreal Engine 4.11.1
**

CHANGELOG:
**1. Android:
**- Updated MoPub SDK to 4.5.1

  • Updated ExoPlayer to 1.5.6
  • Updated AdColony SDK to 2.3.4
  • Updated Chartboost SDK to 6.4.1
  • Updated TapJoy SDK to 11.5.1
  • Updated Vungle SDK to 3.3.5
  • Updated Unity Ads SDK to 1.5.7

**2. iOS:
**- Updated MoPub SDK to 4.5.1

  • Updated AdColony SDK to 2.6.1
  • Updated Chartboost SDK to 6.4.2
  • Updated Facebook Audience Network SDK to 4.10.1
  • Updated AdMob SDK to 7.7.0
  • Updated TapJoy SDK to 11.5.1
  • Updated Vungle SDK to 3.2.0
  • Updated Unity Ads SDK to 1.5.6

You can download update from your Sellfy dashboard or GitHub repository: https://sellfy.com/p/V0sJ/

I just saw this: Unity: Rewarded video ads will become the norm on mobile | MCV/DEVELOP

Any plans supporting the same thing in UE4 ?