i have used the plugins of gameDNA for some time now. Especially the mobile ads plugin is what i know really good already. So my review about this won’t change at all in future.
I started with UE4 like 1 year ago and made my first contact with gameDNA products when I made my first endless runner app (it never got released due to the market being too saturated).
In that app I tested the universal mobile ads plugin, and all I can say is, it is so easy. It really is easy. I didn’t even read through alot of documentation for that plugin (the other ones are a little harder if you ask me). This plugin absolutely delivers everything you need to monetize your apps. Did I already mention that it supports android AND ios? Multiple ad platforms? Has an automated SDK installer? No? It has all of these things!!!
The price is the only downside of the plugins of gameDNA, but as someone who also sells online products, I know how hard it is to maintain products through years and keep everything going.
Yes the price seems high. Once you bought one plugin, you will see why the price is like that.
We’ve just released plugin binaries for Unreal Engine 4.22.
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.
CHANGELOG:
Added option to clear ads cache during new load ad request.
Added PrecompileForTargets.
Added link to org.apache.http.legacy library in AndroidManifest.
Hello, i bought this plugin, but when i try to package game to android (ARM64), right after launch game says that Universal Mobile Ads not found and i should disable it.
For ARM7 it works just fine. I need help, game is ready for deploy and i am in trouble now All your SDK is installed. Picture of error attached.
Ok. I bought most of your plugins and none of them work with Android x64 (but works with arm7), and there is no response from your support. Would you kindly reply to my problem? Because if your plugins not supposed to work with arm 64, they are useless due to new Google Policy, or if they suppose to work with arm 64 (?) i want to understand what is wrong. Its almost two weeks for now and no response.
Apologies for long response time but we tried to investigate this problem in many cases and we realized this is not a problem with plugin but with engine itself. Third-Party plugins (not only our plugins) placed in the engine folder (including downloaded from Marketplace) don’t include arm64 binaries. If you want to make it working for arm64, please simply move installed plugins from [ENGINE_FOLDER]/Plugins/Marketplace to [PROJECT_FOLDER]/Plugins.
Deleting directory /Users/Shared/Epic Games/UE_4.21/Engine/Plugins/Marketplace/UniversalMobileAds/Source/ThirdParty/IOS/AdColony/
Downloading file: v3.3.6.zip
System.Net.WebException: Error: SendFailure (Error writing headers) —> System.Net.WebException: Error writing headers —> System.IO.IOException: The authentication or decryption has failed. —> Mono.Security.Protocol.Tls.TlsException: The authentication or decryption has failed.
at Mono.Security.Protocol.Tls.RecordProtocol.ProcessAlert (AlertLevel alertLevel, AlertDescription alertDesc) [0x00000] in <filename unknown>:0
at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
— End of inner exception stack trace —
at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in <filename unknown>:0
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
— End of inner exception stack trace —
— End of inner exception stack trace —
at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, IAsyncResult result) [0x00000] in <filename unknown>:0
at System.Net.WebClient.DownloadBitsResponseCallback (IAsyncResult result) [0x00000] in <filename unknown>:0
Problem with connection to the SDK provider server: https://github.com/AdColony/AdColony…ive/v3.3.6.zip
Try again later.
Plugin installation error
Plugins list refreshed successfully
Hello.
I have also same problem in UE 4.22.
arm7 works, but arm64 is not working.
I moved all plugins to project’s plugins folder, then a message of UniversalMobileAds like former post disappeared.
but Interstitial Ad is not showing.
I tried let gameDNAinstaller re-install again for UniversalMobileAds.
And removed test device id, however still not working.
pls