Universal Mobile Ads for iOS & Android

Hello sepinnod,

  1. Is it occurs on Android or iOS?
  2. Is it occurs also in development build?
  3. On which device did you test this problem?
  4. Do you have any logs with error?

Thank you.

1: Android.
2: crashed jut in Distribute build.
3: amangGalaxy 5 - Asus tab and etc …
4: attached. some part… jni error

Hi…
I have Problem with a Facebook network:
1: UE4.16.2 ---- UMA 2.3.4 and update the latest ad’s SDK from Game DNA.
2: Trying to Distribute build.
3: log attached
4: I have Already Problem with the adcolony. I mention in the previous post.

thanks

Does anyone have experience in this problem?

Hello sepinood,

I’m very sorry for a little delay but I tried to test this in many ways and it always worked for me… I reinstalled everything… Clean Windows installation, clean CodeWorks installation, clean UE4 installation… If you follow all steps in User Guides in Universal Mobile Ads and and gameDNA installer it should work… Please make sure that you installed all libraries and configured things properly…

These libraries should be installed using Android SDK Manager:

  • Android 7.1.1 (API 25) SDK Platform
  • Android Support Repository
  • Android Support Library
  • Google Play Services
  • Google Repository

Delete [PROJECT_FOLDER]/Intermediate/Android and try to build again.

You can also check if it works in Example Project.

If you can, I would highly recommend to update your project to UE 4.18 or UE 4.17 and switch to Gradle build system. Gradle is much better. It’s faster and has better dependencies management. It should solve your problems…

Please keep me updated on your problem and let me know if it helped you.

http://gamednastudio.com/plugins/images/UniversalMobileAds/Update29.png

Universal Mobile Ads 2.5.0 for UE 4.18 final release!

We’ve just released plugin binaries for Unreal Engine 4.18
You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.

CHANGELOG:

  • Tweaks for UE 4.18 compatibility

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

1: Yes I’m follow the instruction completely done.
2: i switch to 4.17 for just testing but same error . seems 4.17 is better to manager the error beacause this time i get this error about facebook:
AAR Dependency file C:\Users\Sepinood\Desktop\GalaxyRacers\Plugins\UniversalMobileAds\Source\UniversalMobileAds....\Source\ThirdParty\AndroidRepository\m2repository\com\facebook\ads\audience-network-sdk\4.24.0\audience-network-sdk-4.24.0.pom.com.google.android.exoplayer.exoplayer version unknown
3: adcolony still crashed in startup.

here i my sdk config

I Also install proguard 5.3.3 and jdk1.8.0.44

Please go to Edit -> Project Settings -> Android and enable option “Enable Gradle instead of Ant”. Then try to build game again and see if it helped you.

Here is the Log with Gradle…

OK! I see the progress. The only problem is with ProGuard. Could you confirm if it works in Development build instead of Shipping?

OK.It worked in Development build and even in Shipping but in Distribution Build going to failed.

i have a question about AdMob Service.I already add more than 10 ad’s network in my Mediation. DO i need to use all ad’s SDk in UE4 or just using admobi i enough.I mean i adding facebook ad’s to my mediation network in admob panel.do i need to enable that in UMA setting in UE4.
thank

I’ve got this problem when switch to UE4.17.my game freezes every time it’s supposed to load the ads.I don’t know it’s coming from UE4 or UMA. even tested on Debug, Development and shipping build. Test on android 4.2 and 4.4 and 5.

Universal Mobile Ads 2.5.1 hotfix released!

**We’ve just released hotfix 2.5.1 for Universal Mobile Ads.

You can download it from GitHub repository on releases tab or your Sellfy dashboard (for Sellfy customers). Update also was submitted for UE4 Marketplace but it needs to wait for approval.**

CHANGELOG:

  • Fixed detecting Facebook Audience Network Adapter for Android
  • Fixed Facebook ProGuard errors for Android

If you haven’t owned it yet, you can buy now on Sellfy or UE4 Marketplace.

Please download 2.5.1 hotfix. It should help you.

Yes, you need to enable it in the Universal Mobile Ads settings in UE4. Only SDKs for enabled ad networks in UE4 settings will be included.

Please attach logs from your device when it occurs.
​​​​​​​

Thanks… I’m using Ue4.17.2 but in the Repository, you release the 2.5.1 just for UE4.18.

I managed to load UMA 4.5.1 on UE4.17.2 and the first thing I can build for facebook without the problem but still getting freeze on devices
here is my device log in the distribution build:

I get the crash after Payment successful I attached the Log device and suspected issues"java.lang.NullPointerException".I don’t know that for UMA or UMK or maybe error comes from UE4.17.
any help would be appreciated.
thanks