gameDNA
(gameDNA)
January 15, 2018, 1:05pm
407
Hello. First, thank you for providing us with this amazing plugin!
I would like to know why I am not able to build using Universal Mobile Ads.
By the way, Universal Mobile Ads and gameDNA.
I can build successfully if I don’t use Installer plugin.
I got these error logs.
LogPlayLevel: Picking the default remote server
LogPlayLevel: ERROR: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
LogPlayLevel: Doing xcode-select --print-path
LogPlayLevel: ERROR: Failed to start local process for action ("�t�@�C�������w�肳��Ă��Ȃ����߁A�v���Z�X��J�n�ł��܂���B"): -o BatchMode=yes ${CURRENT_USER}@ "cd "/" && xcode-select --print-path"
LogPlayLevel: Took 1.7466802s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe EscapeGame IOS Development -Project="C:\Users\ET\Documents\Unreal Projects\EscapeGame\EscapeGame.uproject" "C:\Users\ET\Documents\Unreal Projects\EscapeGame\EscapeGame.uproject" -NoUBTMakefiles -remoteini="C:\Users\ET\Documents\Unr
eal Projects\EscapeGame" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.01.15-17.56.00.txt'
LogPlayLevel: (see C:\Users\ET\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.251554
LogPlayLevel: BUILD FAILED
PackagingResults: Error: デプロイに失敗しました! Unknown Error
Hello,
Thank you for appreciation.
For building Third Party Plugins for iOS you need to have device with macOS. You can build on macOS or Windows with remote connection to macOS. This is not related to our plugin but for all Third Party plugins in UE4 in general.