Universal Mobile Ads for iOS & Android

Couple of quick questions:

  1. This suggests that there WILL be a version of the plugin in the future that supports blueprint only projects on iOS?

  2. If so, do you have an ETA on this?

  3. Bonus question - how would this work with future versions of UE4? We have a blueprint only project which has a bug involving Google Play Services that we’re waiting on a fix from Epic for. This probably means we’re going to have to ship it with either 4.11 or 4.12.

Thanks.