The attribute basically allows you to call any function from editor.
This is the documentation
I want a easy way to run some functions directly from the editor without entering the PIE so that i can quickly iterate and test some functionality
The attribute basically allows you to call any function from editor.
This is the documentation
I want a easy way to run some functions directly from the editor without entering the PIE so that i can quickly iterate and test some functionality
The first one is more of what I was looking for. Is there any way I can expose a CPP function to the editor like the first method ?
I want my UActorComponent to have this functionality so that I don’t want to wrap my component in a blueprint or create an event or function in the implementing blueprint everytime
I don’t use CPP with the engine, but I’m assuming it’s the same as exposing any other node.