Unity GDC demo - Adam - Part I

MoHoe,
sitting in the same boat as you. You forgot a few things :

  • Support Team doesn’t give a **** when reporting bugs.
  • No Terrain/Landscape LoD, for those on UE4 who don’t know - you basically have to create the landscape component system yourself - in C# Code or JavaScript if you are crazy.
  • Tree Billboards share a single 2048 texture. So having 8 different trees gives you an 256x256 Billboard texture of your tree - and you cannot change it. Well you can copy the same terrain into the same place to “fix” and use different trees on it - if you call that a fix. Report the in 2014, not fixed yet.
  • Physics are messy to setup in Unity.
  • The new U5 Shader takes the glossiness input and multiplies the value internally, altering the appearance of all your models.
  • Normalmap Green Channel needs to be flipped in the original texture files before importing to Unity unless you don’t give a ****.

I worked a very long time with Unity and released a game on Steam with it as well - transition to UE4 took me a while but never ever again i want to make a PC Game with Unity. And all those Unity DEVs trying to tell themself that the engine is even remotely close to UE4 just make me smile. You are right, stick with it please - less competition for me when someone works a less competitive tool. I mean, we have seen that so many times - “Look, Unity can do GFX now.” - sorry, but the Matinee Demo that was released in 2014 is has better GFX.

Or Infiltrator Demo from March 2013… Unreal Engine 4 - »Infiltrator« - Realtime Tech-Demo zur UE4 - YouTube