HI, i was checking a video about recreating an effect from Overwatch, it was recreated using unity and i thought it looked very cool, i trid to replicate it in unreal but the world position deformation part doesn’t give me the same results, any tips?
link to the video: Overwatch's Dragonstrike | Mix and Jam - YouTube
i tried masking different channels and using different position nodes, but i still can’t get the same effect