It is getting murkier what the actual price is to be. When I asked for a reduction, the dev said he would drop to 200… I think we were talking Euro’s at that point (the asset store price is 350 Euros). Another poster asked for the same but mentioned dollars, and the dev replied he had requested Unity drop it to 250… If that’s dollars then obviously better. Sticking to free BP’s is clearly the wise choice if you are on this side of the fence.
Personally my research led me to believe Unreal more suited to software houses with designers using BP’s and coders C++ whereas Unity was more suited to Indie’s given the relative ease with C# and their incredibly stocked asset store.
BP’s clearly bridge the gap, but I see the more experienced devs saying BP’s are limited to a certain extent. Maybe like PlayMaker is limited in Unity? Actually that is an awful analogy, but you get the point.
I would love to move over to Unreal for the fact that the embedded tools are indeed supported by Unreal themselves, but it seems much more complex for one person. Whatever happened to the folk that were working on the C# port?
C# in Unreal coupled with BP’s… dreamy…