I’m trying to get logs at the moment they are sent through the logging macro for the purpose of capturing a copy of the log while also grabbing a screenshot of the game while running. This is for quality reporting. So far, I have had very little luck finding anything in the Engine that can provide this functionality, and my attempts to create it myself within my project have not yielded the results I need.
I don’t have any code examples to provide, aside from the reference to the Unity functionality I’m looking to replicate.
Any suggestions would be welcome. I do need to restrict this to C++ at this time. Thank you in advance.