I have some custom raytracing shaders to bake curvature and ambient occlusion, it seems the TLAS a.k.a RaytracingAccelerationStructure is not longer bind into my shaders, therefore all trace rays are returning miss, I thought it will be easy to solve, but it seems the unit test on the RayTracingTestBed.cpp suffers of the same and it is failing, so guys, please stop breaking things, as for now, I am reading the GPULightmass again to see what changed, since that plugin seems to be working. But man what a pain
[EDIT]
The gpu lightmass is also not working, it does not crash only, it seems the issue is my RTX 4090, I tried on my old 3070 and it does work, also tried with some coworkers and it does works as well, my hope is that changing drivers it will work
[EDIT 2]
Yep downgraded my drivers, all works, all good, until the next problem !!