each of our vive trackers is attached to a physical object.
Therefore we need an unique Id for each vive tracker to attach it to a certain Unreal Object.
We already tried the “gettrackeddeviceid” function within the blueprints.
However SteamVR changes the Ids every time you restart it.
Is there a method to achieve this within a C++ script?
We’re running Unreal Version 4.21.2