Unique Indentifier for Vive Tracker

Hey community,

each of our vive trackers is attached to a physical object.
Therefore we need an unique Id for each vive tracker to attach it to a certain Unreal Object.

We already tried the “gettrackeddeviceid” function within the blueprints.
However SteamVR changes the Ids every time you restart it.

Is there a method to achieve this within a C++ script?

We’re running Unreal Version 4.21.2

Bump! I really need a reliable way to differentiate between two trackers. Please! Thanks :slight_smile: