Hello guys, is there any unique id that can be used to reference actors both on local clients and remote ones too? I tried GetUniqueID() but it returns a different ID for each client.
What I’m trying to do is generate the appearance of a complicated actor randomly based on a seed. The seed must be the SAME on EACH client to order to produce the same result.
I know the engine internally is probably already generating a unique ID for each object since it automatically knows who to update on each client when replicating. These guys briefly touched on the subject How are pointers to UOBJECT replicated under the hood? - C++ Programming - Unreal Engine Forums
I’d hate to create a new replicated UPROPERTY when I know the engine is already replicating the same thing.