Unintentional footprints?

I’m so confused by this that I don’t even know which category I should put this in.

I have a little AI-controlled beast running around the default first person map. All it does is go to a random location, nothing too complicated.

But it looks like it’s leaving “footprints” every now and then. I know it’s not supposed to be there because (a) I haven’t programmed footprints in the game, and (b) they appear randomly as it runs around the map.

What are they? And is there something I can do to make sure they don’t show up? I do want to implement footprints eventually, and these things (whatever they are) will probably mess up the appearance.

1 Like

See this, maybe

yup, switching from VSM to normal shadow maps worked for me. thanks!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.