Summary
Hello! I am currently looking into adding a widget onto my game, controlled by a Verse device, but every time I Launch Session, I get an error on the UEFN validation saying “Uninitialized property: ‘Asset’ on Verse object:” with a path to the widget. On top of all that, my widget does not appear. Has anyone encountered this issue before? If so, how could I solve it? Thanks
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Make a Verse device with an @editable for a widget canvas, name it “Test”
- Make the widget, with several assets like size boxes, buttons, and images, all inside a canvas panel
- On the verse device, do PlayerUI.AddWidget(Test)
- Launch session, the error should pop up.
Expected Result
Launched session with no problem, and the widget should pop up at the specific time programmed.
Observed Result
Everything works fine, the mouse appears on the launch session screen, except the widget doesn’t appear, and an error “Uninitialized property: ‘Asset’ on Verse object:” with a path to the widget.
Platform(s)
HP Pavilion Gaming Laptop 15