UNiagaraFunctionLibrary::SpawnSystemAttached

Check examples call UNiagaraFunctionLibrary::SpawnSystemAttached

Here: /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Private/AnimNotifyState_TimedNiagaraEffect.cpp

Line: 25

return UNiagaraFunctionLibrary::SpawnSystemAttached(Template, MeshComp, SocketName, LocationOffset, RotationOffset, EAttachLocation::KeepRelativeOffset, !bDestroyAtEnd);

Here: /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Private/AnimNotify_PlayNiagaraEffect.cpp

Line: 113

ReturnComp = UNiagaraFunctionLibrary::SpawnSystemAttached(Template, MeshComp, SocketName, LocationOffset, RotationOffset, EAttachLocation::KeepRelativeOffset, true);

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