Hello, can someone help me with the function UNiagaraFunctionLibrary::SpawnSystemAttached ? I can easily call in C++ the function UNiagaraFunctionLibrary::SpawnSystemAtLocation, but the first function throw an error: “no instance of overloaded function matches the argument list” And no matter what parameters and values I use.
Check examples call UNiagaraFunctionLibrary::SpawnSystemAttached
Here: /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Private/AnimNotifyState_TimedNiagaraEffect.cpp
Line: 25
return UNiagaraFunctionLibrary::SpawnSystemAttached(Template, MeshComp, SocketName, LocationOffset, RotationOffset, EAttachLocation::KeepRelativeOffset, !bDestroyAtEnd);
Here: /Engine/Plugins/FX/Niagara/Source/NiagaraAnimNotifies/Private/AnimNotify_PlayNiagaraEffect.cpp
Line: 113
ReturnComp = UNiagaraFunctionLibrary::SpawnSystemAttached(Template, MeshComp, SocketName, LocationOffset, RotationOffset, EAttachLocation::KeepRelativeOffset, true);
If any problem let me know. My discord Andrew Bindraw#9014