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UNiagaraDataChannelReader::Cleanup() is not exported (missing NIAGARA_API), so external code cannot release a held Read reference — permanently pins Map-based (GameplayBurst/Island) channel entries and blocks the shared system from ever respawning
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Issues and Bug Reporting (Unreal Engine)
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Anonymous_105292a4196d5e0ae3f791888d9f14e2
(Anonymous_105292a4196d5e0ae3f791888d9f14e2)
September 17, 2026, 10:36am
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(topic deleted by author)