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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008

Hello everyone,
I have this major issue: Whenever I want to open my project, right after loading it instantly crashes. I don’t even get to see the editor.

I was making a screenshot, right after that I saved and closed the editor but I noticed everything was laggy. The editor was closed but it was active in the Task manager, so I force quit that.

Now I just cant open my project, opening other ones works fine as well as creating new ones. Everything loads fine until 93% when it stops at importing MetaData and then just instantly crashes.

I have a tight deadline, any help would be greatly appreciated.

Here’s the crash log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008

UnrealEditor_Landscape!ULandscapeComponent::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Landscape\Private\Landscape.cpp:949]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1092]
UnrealEditor_CoreUObject!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1654]
UnrealEditor_CoreUObject!<lambda_c71df6684db1d21a55b1a6e34711d2eb>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1222]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1323]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1482]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1462]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2685]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6174]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5683]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:703]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2621]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4221]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:361]
UnrealEditor_UnrealEd!EditorInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:123]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:151]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UnrealEditor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

To open the project try to edit the INI files and change the default level.

You’ll likely need to delete that level from existence as it seems to be causing the crash.

If you don’t want to just bite the bullet and delete it, other things to try involve deleting most of the saved directory so that shaders and “stuff” gets rebuilt.
You jeed to look up exactly what folders are ok to be deleted.

And, probably, before anything else, make a copy and work within the copy of the project.

BTW, I’d still also run an sfc /scannow and a chkdsk to repair files/sectors…
It could be the editor quit on you while being unable to write or something similar - it’s worth a try.