7Delta  
                
                  
                    December 28, 2024,  3:51pm
                   
                  1 
               
             
            
              Hello!
I tried looking in the forums for a solve and i tried resetting the graphics card’s settings to default and restarting the pc but the engine still crashes.
PC:
NVIDIA GTX 1050 Ti 
16GB RAM 
Intel Core i5-9400F 2.90GHz 
Unreal Engine 5.4.4 Windows 11 64-bits 
 
The engine always worked good for me, even with many instances of it opened so it shouldn’t be because of the performance.
             
            
              1 Like 
            
            
           
          
            
              
                7Delta  
              
                  
                    December 28, 2024,  8:04pm
                   
                  2 
               
             
            
              bumping, i updated windows, graphics drivers and unreal engine to the last version and still the same happens
             
            
              
            
           
          
            
              
                hadenep  
              
                  
                    December 28, 2024,  8:41pm
                   
                  3 
               
             
            
              try to delete UnrealEngine cache folder, then start your project.
delete this folder:
             
            
              
            
           
          
            
              
                Doc.gdi  
              
                  
                    December 28, 2024,  9:34pm
                   
                  5 
               
             
            
              That text says really nothing. In the unreal page of the epic launcher, modify the installation to include the engine source and editor symbols for debugging. Then the crash log should give more information
             
            
              
            
           
          
            
              
                7Delta  
              
                  
                    December 28, 2024, 10:13pm
                   
                  6 
               
             
            
              crash log with that installed:
LoginId:a1d1c693426b72a6e95326819fbe28c9
EpicAccountId:4f8148587d9d4aab8db4a4b29e569db6
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_Core!_mi_heap_malloc_zero() [D:\build\++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:147]
UnrealEditor_Core!FMallocMimalloc::Realloc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:155]
UnrealEditor_Core!FMemory::Realloc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:134]
UnrealEditor_Core!TSizedHeapAllocator<32,FMemory>::ForAnyElementType::ResizeAllocation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\ContainerAllocationPolicies.h:746]
UnrealEditor_Core!TArray<wchar_t,TSizedDefaultAllocator<32> >::ResizeTo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3174]
UnrealEditor_Core!FString::FString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp.inl:230]
UnrealEditor_Core!FConditionalScopeLogTime::~FConditionalScopeLogTime() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Stats\StatsMisc.cpp:58]
UnrealEditor_Core!FDebug::EnsureFailed() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:540]
UnrealEditor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:713]
UnrealEditor_Core!CheckVerifyImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:769]
UnrealEditor_Core!UE::Assert::Private::ExecCheckImplInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:793]
UnrealEditor_Engine!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1867]
UnrealEditor_CoreUObject!UObject::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3685]
UnrealEditor_Engine!AActor::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:434]
UnrealEditor_CoreUObject!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4057]
UnrealEditor_CoreUObject!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3888]
UnrealEditor_CoreUObject!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4883]
UnrealEditor_CoreUObject!UClass::InternalCreateDefaultObjectWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5492]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5462]
UnrealEditor_CoreUObject!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5906]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5163]
UnrealEditor_CoreUObject!FAsyncPackage2::CreateLinkerLoadExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6152]
UnrealEditor_CoreUObject!FAsyncPackage2::Event_CreateLinkerLoadExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6336]
UnrealEditor_CoreUObject!FEventLoadNode2::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4960]
UnrealEditor_CoreUObject!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5167]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8091]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8440]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::FlushLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9923]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:327]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:296]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1757]
UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2121]
UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2097]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1420]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1466]
UnrealEditor_CoreUObject!FObjectPropertyBase::FindImportedObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:592]
UnrealEditor_CoreUObject!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:394]
UnrealEditor_CoreUObject!FObjectPropertyBase::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:426]
UnrealEditor_CoreUObject!FObjectProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:330]
UnrealEditor_CoreUObject!FClassProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:114]
UnrealEditor_CoreUObject!FProperty::ImportSingleProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp:2088]
UnrealEditor_CoreUObject!UScriptStruct::ImportText() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3301]
UnrealEditor_CoreUObject!FStructProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:328]
UnrealEditor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:1054]
UnrealEditor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:1002]
UnrealEditor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9218]
UnrealEditor_UnrealEd!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:252]
UnrealEditor_CoreUObject!UUserDefinedStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:133]
UnrealEditor_CoreUObject!UUserDefinedStruct::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT\UserDefinedStruct.gen.cpp:208]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4770]
UnrealEditor_CoreUObject!UUserDefinedStruct::RecursivelyPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:387]
UnrealEditor_CoreUObject!PreloadInnerStructMembers() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:30]
UnrealEditor_CoreUObject!FStructProperty::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:242]
UnrealEditor_CoreUObject!UStruct::SerializeProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2176]
UnrealEditor_CoreUObject!UStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2298]
UnrealEditor_CoreUObject!UClass::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5593]
UnrealEditor_Engine!UBlueprintGeneratedClass::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:2536]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4770]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
UnrealEditor_CoreUObject!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
UnrealEditor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1595]
UnrealEditor_CoreUObject!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4824]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5615]
UnrealEditor_CoreUObject!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5906]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5163]
UnrealEditor_CoreUObject!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5906]
UnrealEditor_CoreUObject!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5163]
UnrealEditor_CoreUObject!FAsyncPackage2::CreateLinkerLoadExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6152]
UnrealEditor_CoreUObject!FAsyncPackage2::Event_CreateLinkerLoadExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6336]
UnrealEditor_CoreUObject!FEventLoadNode2::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4960]
UnrealEditor_CoreUObject!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5167]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8091]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:8440]
UnrealEditor_CoreUObject!FAsyncLoadingThread2::FlushLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:9923]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:327]
UnrealEditor_CoreUObject!FlushAsyncLoading() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackageLoader.cpp:296]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1757]
UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2121]
UnrealEditor_CoreUObject!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2097]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2603]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6213]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Editor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5674]
UnrealEditor_Core!FExec::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
UnrealEditor_Engine!UEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:5027]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2952]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4958]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:375]
UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:137]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:166]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
 
            
              
                
            
           
          
            
              
                7Delta  
              
                  
                    December 29, 2024,  9:42am
                   
                  7 
               
             
            
              bump, i tried deleting “DefaultEngine.ini” file and the project now opens in an empty level, the problem is that when i open any level that was created before the crashing started, the project crashes. Also, my project doesnt use lumen or ray tracing and uses very low poly meshes and low res textures.
             
            
              
            
           
          
            
              
                7Delta  
                
                  
                    December 29, 2024, 11:22am
                   
                  8 
               
             
            
              another bump, character blueprint also crashes when i open it, when i playtest, or when i open some menu with it referenced (like gamemode for example) with this error:
so i think the crashes are caused by the character blueprint, but how can i fix it?
i really need urgent help please.
             
            
              
            
           
          
            
              
                7Delta  
              
                  
                    December 30, 2024, 11:10am
                   
                  9 
               
             
            
              update // bump, i found a solution which is copying one by one the all the assets from the content folder of the corrupted project to another brand new empty project. Doing this seemed to fix the problem as i only needed to fix some references and thats it. But when i closed the project one sec and opened it again, the same crash problem started again.
             
            
              
            
           
          
            
              
                7Delta  
              
                  
                    December 30, 2024,  1:30pm
                   
                  10 
               
             
            
              fixed it. Found the corrupted asset and remade it.
             
            
              1 Like 
            
            
           
          
            
              
                system  
              
                  
                    January 29, 2025,  1:30pm
                   
                  11 
               
             
            
              This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.