Need help with project crashing at startup

This thread mirrors for the most part the errors when it comes to structs (looking at parts of the error report). The op had a corrupt asset :wink:

Be cautious with making blueprint structs in the future. They have a tendency to break when you start introducing c++ (launching a project not from the ide can be enough to have them have a catastrophic failure).

Most forum veterans will tell you to keep them in c++ if it’s not a pure bp project.

Another area where the project can break is if the parent c++ class of a bp goes missing (you can for instance rename it in pure c++ then without a manual re-director it will be broken)

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