Hi everybody! I got this crash when I push escape to leave the scene while an enemy detects my player.
Do you mind helping me, please?
What is this error, and why is it occurring?
Error: === Critical error: ===
Error:
Error: Fatal error!
Error:
Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001d0
Error:
Error: [Callstack] 0x000001bf86bb2eca UnrealEditor-FPSProject-9474.dll!UE::CoreUObject::Private::ResolveObjectHandle() [D:\Epic Games\UE_5.3\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:217]
Error: [Callstack] 0x000001bf86bbd37a UnrealEditor-FPSProject-9474.dll!AZombieAIController::RandomPatrol() [D:\UnrealProjects\TrainingProject\FPSProject\Source\FPSProject\ZombieAIController.cpp:20]
Error: [Callstack] 0x000001bf86bb704f UnrealEditor-FPSProject-9474.dll!AZombieEnemy::execOnPlayerDetectedOverlapEnd() [D:\UnrealProjects\TrainingProject\FPSProject\Intermediate\Build\Win64\UnrealEditor\Inc\FPSProject\UHT\ZombieEnemy.gen.cpp:78]
Error: [Callstack] 0x00007ffc6ab2d280 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6665]
Error: [Callstack] 0x00007ffc6ae3828f UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2145]
Error: [Callstack] 0x00007ffc2dcbaacd UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1122]
Error: [Callstack] 0x00007ffc2daa6817 UnrealEditor-Engine.dll!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900]
Error: [Callstack] 0x00007ffc2dc08015 UnrealEditor-Engine.dll!FComponentEndOverlapSignature_DelegateWrapper() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\PrimitiveComponent.gen.cpp:801]
Error: [Callstack] 0x00007ffc2e58229f UnrealEditor-Engine.dll!UPrimitiveComponent::EndComponentOverlap() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:3449]
Error: [Callstack] 0x00007ffc2dc92193 UnrealEditor-Engine.dll!AActor::ClearComponentOverlaps() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1884]
Error: [Callstack] 0x00007ffc2dcc6fb5 UnrealEditor-Engine.dll!AActor::RouteEndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:2720]
Error: [Callstack] 0x00007ffc2ff351cc UnrealEditor-Engine.dll!UWorld::RemoveFromWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:3595]
Error: [Callstack] 0x00007ffc2eda00fa UnrealEditor-Engine.dll!ULevelStreaming::UpdateStreamingState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:1018]
Error: [Callstack] 0x00007ffc2ff51d61 UnrealEditor-Engine.dll!UWorld::UpdateLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4274]
Error: [Callstack] 0x00007ffc2ff1016c UnrealEditor-Engine.dll!UWorld::FlushLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4540]
Error: [Callstack] 0x00007ffc2c61f1f3 UnrealEditor-UnrealEd.dll!UEditorEngine::TeardownPlaySession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:811]
Error: [Callstack] 0x00007ffc2c5c264f UnrealEditor-UnrealEd.dll!UEditorEngine::EndPlayMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:343]
Error: [Callstack] 0x00007ffc2be7712a UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2244]
Error: [Callstack] 0x00007ffc2cacea06 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
Error: [Callstack] 0x00007ff74ef58af2 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
Error: [Callstack] 0x00007ff74ef7d28c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
Error: [Callstack] 0x00007ff74ef7d37a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
Error: [Callstack] 0x00007ff74ef80854 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
Error: [Callstack] 0x00007ff74ef96984 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
Error: [Callstack] 0x00007ff74ef99d7a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
Error: [Callstack] 0x00007ffcfcdf7344 KERNEL32.DLL!UnknownFunction []