すいません、貼り忘れました。コールスタックは下記になります。
ConvertFrameTime(FFrameTime, FFrameRate, FFrameRate) FrameRate.h:286
UMovieSceneSequencePlayer::PostEvaluation(const FMovieSceneContext &) MovieSceneSequencePlayer.cpp:1491
UE::MovieScene::FSequenceInstance::PostEvaluation() MovieSceneSequenceInstance.cpp:462
FMovieSceneEntitySystemRunner::GameThread_PostEvaluationPhase(UMovieSceneEntitySystemLinker *) MovieSceneEntitySystemRunner.cpp:1231
FMovieSceneEntitySystemRunner::FlushNext(UMovieSceneEntitySystemLinker *) MovieSceneEntitySystemRunner.cpp:413
FMovieSceneEntitySystemRunner::FlushOutstanding(double, ERunnerFlushState) MovieSceneEntitySystemRunner.cpp:495
UUMGSequenceTickManager::HandleSlatePostTick(float) UMGSequenceTickManager.cpp:292
[インライン化] Invoke(void (UMovieSceneSequenceTickManager::*)(float), UMovieSceneSequenceTickManager *&, float &&) Invoke.h:66
[インライン化] UE::Core::Private::Tuple::TTupleBase::ApplyAfter(void (UMovieSceneSequenceTickManager::*&)(float), UMovieSceneSequenceTickManager *&, float &&) Tuple.h:320
TBaseUObjectMethodDelegateInstance::ExecuteIfSafe(float) DelegateInstancesImpl.h:689
[インライン化] TMulticastDelegateBase::Broadcast(float) MulticastDelegateBase.h:258
TMulticastDelegate::Broadcast(float) DelegateSignatureImpl.inl:1080
FSlateApplication::TickAndDrawWidgets(float) SlateApplication.cpp:1739
FSlateApplication::Tick(ESlateTickType) SlateApplication.cpp:1582
FEngineLoop::Tick() LaunchEngineLoop.cpp:5750
[インライン化] EngineTick() Launch.cpp:60
GuardedMain(const wchar_t *) Launch.cpp:189
LaunchWindowsStartup(HINSTANCE__ *, HINSTANCE__ *, char *, int, const wchar_t *) LaunchWindows.cpp:271
WinMain(HINSTANCE__ *, HINSTANCE__ *, char *, int) LaunchWindows.cpp:339