I noticed that there is a different collision behavior for the same static mesh in VR template. I use the motion controller map and I add to the level a cube static mesh (taken from the starter content folder). Then I rename it and change its original dimensions. Also I add a material to it. You can see in the first photo that this static mesh behaves properly and blocks the teleport inside of it.
Then I use this same static mesh and create a BP from it. This BP now does not behave the same as the static mesh although that it has the same collision. The problem is that it allows the player to teleport inside of it as you can see in the second photo.
Why does this happen? How can I fix the BP in order to behave properly and block the teleport? Any help would be appreciated.