Unexpectedly quit after add a Content/Paks folder in Android

Hi ,

Test with 4.13.2 in 3 ways below:

  1. package by using file > package option
  2. Frontend
  3. Batch file written by my self

All of them were failed after I add Content/Paks folder under UE4Game//.

Did you create the folder with name(capitalize the first letter) and path like I did?

,

I’ve gotten this to reproduce. Thank you for your patience and for explaining in detail exactly what you were doing. I personally haven’t worked a whole lot with adding in DLC, especially in the way as described in this thread. Either way, the issue has been bugged as [UE-37287][1]. We will contact you with additional information as soon as we know more.

Thank you!

Unreal Engine Issues and Bug Tracker (UE-37287)

Hi ,

It’s great to hear about that you can reproduce the issue. But inside the UE-37287, I saw the description is written as Content/Pak (wrong one) not Content/Paks (correct one, this path is the return value of api function FPakPlatformFile::GetPakFolders). So I think you should correct the it from Content/Pak to Content/Paks. Otherwise, this issue will not occur.

Thanks :slight_smile: