Summary
I recently noticed that the Nintendo Switch 2 automatically adds additional borders to the HUD when being docked. The offset seems almost like additional safe area offset, but this makes not much sense as in docked mode the console will use an external screen that shouldn’t require any safe areas.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Use a Nintendo Switch 2 in a docked mode and check the HUD behavior. Everything gets offset into some inner canvas.
Expected Result
In the docked mode the HUD should use all the available space.
Observed Result
HUD gets additional inset.
Platform(s)
Nintendo Switch 2 (v37.00)
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Additional Notes
This behavior breaks custom widget constraints as some of Fortnite’s native HUD elements are able to fully ignore this inset (see the minimap no longer properly overlapping the vehicle HUD element).