Hello!
In our project we use chaos destruction - destructible assets like a destructible brick wall are parented to a BP that uses two GeometryCollectionComponents, one for recorded and another for dynamic destruction that play at the same time. While conducting some memory investigations in our game, I noticed that chaos destruction has a per-actor memory cost in the LLM Physics pool.
For example in Samsung S20 FE, reducing the number of actors while keeping all settings and GeometryCollection identical results in: [Image Removed]While increasing the actor count in another map with identical settings results in:[Image Removed]Could someone confirm if this expected behavior? I understand that LLM UObjects increases, but I would expect LLM Physics to be the same because of the identical GeometryCollection, like how reusing the same static meshes shouldn’t result in an increase in static mesh memory metrics.
Thank you, João.