Hey, do you mind sharing your setup?
I implemented your changes and still can’t get it to work
The GSPolicyResponse is gone and the server is able to get a valid Session ID but clients are un-able to join it.
Error:
LogSteamSocketsAPI: Warning: SteamSockets API: Warning Ignoring P2P signal from 'steamid:76561000130004000', unknown remote connection #708737265
[text] DefaultEngine.ini
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
[OnlineSubsystem]
bHasVoiceEnabled=false
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
bUseSteamNetworking=true
SteamDevAppId=480
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxNetTickRate=60
NetServerMaxTickRate=60
[img] How I create the session
- The Dedicate Server map is set from Project Settings → Maps & Gamemodes → Server Default Map
- In my Game Instance → if isDedicatedServer → Create the session
Unreal Engine 5.7 Source Build
Tested on both Windows & Linux Dedicate Server builds
Everything worked fine in 5.5


