Unexpected GSPolicyResponse callback ue5 dedicated steam server

Hey, do you mind sharing your setup?

I implemented your changes and still can’t get it to work

The GSPolicyResponse is gone and the server is able to get a valid Session ID but clients are un-able to join it.

Error:

LogSteamSocketsAPI: Warning: SteamSockets API: Warning Ignoring P2P signal from 'steamid:76561000130004000', unknown remote connection #708737265
[img] Dedicate Server Problems

[text] DefaultEngine.ini
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"

[OnlineSubsystem]
bHasVoiceEnabled=false
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
bUseSteamNetworking=true
SteamDevAppId=480

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxNetTickRate=60
NetServerMaxTickRate=60
[img] How I create the session
  • The Dedicate Server map is set from Project Settings → Maps & Gamemodes → Server Default Map
  • In my Game Instance → if isDedicatedServer → Create the session

[img] Steam Plugins

Unreal Engine 5.7 Source Build
Tested on both Windows & Linux Dedicate Server builds

Everything worked fine in 5.5