Hello,
I have been experiencing corrections when sliding against objects in a commercial project in Unreal 5.4.3. To troubleshoot, I created a Third Person Project and the issue happened without changing anything. I applied the command to simulate packet lag (111) and show net corrections with two clients connected to a server in editor. This has lead me to think that this is an engine bug/issue.
Here is a video of the issue:
There is a similar issue reported in Unreal 5.2 (UE-198521)
Does anyone has any ideas on how to fix this issue?