Unexpected corrections when sliding against objects

Hello,

I have been experiencing corrections when sliding against objects in a commercial project in Unreal 5.4.3. To troubleshoot, I created a Third Person Project and the issue happened without changing anything. I applied the command to simulate packet lag (111) and show net corrections with two clients connected to a server in editor. This has lead me to think that this is an engine bug/issue.

Here is a video of the issue:

There is a similar issue reported in Unreal 5.2 (UE-198521)

Does anyone has any ideas on how to fix this issue?

That’s normal behavior. Floating point precision is typically the culprit.

Overall those soft corrections aren’t an issue. They are network smoothed.