Hi all, I’m trying to just “undo” (ctrl+z) while working, but every time I do, Unreal deselects the current emitter I’m. on so I have to re-click the emitter to keep working.
Is there some setting so this doesn’t happen?
I’m on 4.25.3
Am inside the Niagara System, and am just trying to undo a value I may have gone overboard with. “Undo” does work (the values revert back), but I do have to re-click the emitter I was on to continue working.
Any help’s appreciated! Thanks