to begin: I have a really hard time understanding optimization in UE4, I just can’t wrap my head around it.
I wanted to increase my fps and had read somewhere that combining actors to one bigger mesh should improve framerate etc.
but I combined some objects a little too much, this resulted in always having the same (combined) actor rendered constantly. which should be split in 3 or 4 seperate actors to improve framerate.
I can’t undo the combining anymore because it hit me quite late that I had to split it.
is there a way to decombine/seperate/detach the models from each other?
with kind regards