So lets say I’m underwater in my little submarine, and I can walk around and look out the windows. How would I be able to have clear non wet vision in the sub, and then when I go out swimming have the post processing switch to wet and water? I poked through UE4 threads relating to water but not much success. Just curious as to how you would do this.
Update: Is there a way to exceed the numeral of 10 in this picture for Fog Density? Could I go in some kind of ini? Because I need more than 10 and that’s as far as it will go.