Any ideas why the under water post processing via water system under water post process material looks way different (darker, less bright fog) than in a movie queue render?
Same problem here. Have you found any solution?
This is my problem:
My renders are always overexposed underwater, take a look at the screenshot.
I already tried these scenarios:
- I completely deleted post process volume actor and left the underwater post process material on waterbodyocean actor
- I dissabled the underwater post process from the waterbodyocean actor and added it to the post process volume actor
- I dissabled the underwater post process from the waterbodyocean actor and added it to the CineCamera actor and deleted post process volume actor
All of these return the same result.