Underwater post process not matching render

Any ideas why the under water post processing via water system under water post process material looks way different (darker, less bright fog) than in a movie queue render?

Same problem here. Have you found any solution?

This is my problem:
My renders are always overexposed underwater, take a look at the screenshot.

I already tried these scenarios:

  • I completely deleted post process volume actor and left the underwater post process material on waterbodyocean actor
  • I dissabled the underwater post process from the waterbodyocean actor and added it to the post process volume actor
  • I dissabled the underwater post process from the waterbodyocean actor and added it to the CineCamera actor and deleted post process volume actor

All of these return the same result.