Hey guys, quick question.
I have been working with my team to create a sea exploration game but the biggest issue we have faced is getting the AI to work.
If anyone has ever worked with the water plugin unreal provides, you will learn how it is very tricky to work with and get the hang of. Now the issue I have faced is getting AI to work underwater as intended. For example, fish or sharks.
I currently have their movement mode in flying but making sure that they cannot fly above water level.
I would love to hear if anyone has any tips or how they managed to get sea creature AI in their games.