Understanding TSR RejectShading GPU cost

If the rendering time still does not hit your target, you might want to use the secondary upscaler controlled by (r.SecondaryScreenPercentage.GameViewport). Please see this document (https://dev.epicgames.com/documentation/en\-us/unreal\-engine/screen\-percentage\-with\-temporal\-upscale\-in\-unreal\-engine\#secondaryspatialupscale) for more detail. We use it to achieve 60fps on XBOX One for Fortnite.