Hi! Can someone help me understand input vectors - I get the idea that I can convert user inputs to vectors and keep adding them, they will accumulate and then will gradually decay, creating a nice smooth movement.
But I don’t understand the ratio between provided input vector and actual traveled distance.
E.g. think a very simple blueprint, that all it does is adds input vector for default pawn’s movement ocmponent for the first tick - Event Tick → Do N 1 → AddInputVector(0,0,100).
Given the base pawn position is (0,0,0), the question is - for how many ticks movement will last and what would be the final position?