Hi, just trying to make sure I understand how editor only code works. I believe that things like Blutility, creating materials, and such are all available through UE4 python libraries, but I believe adding commandlet to it will allow the script to be executed before the game. Is that correct?
Therefore, suppose if I want to create a material at runtime, I can access editor only modules such as the material factory and asset packages, write code to create a new material, but run this editor only module in a packaged game through python scripts, prior to actually launching the game. Once the python script detects that the script has executed successfully, then the packaged game can be launched.
Am I understanding this correctly?