I have somehow managed to produce undeletable Dispatch Events.
61100-
I had Event Dispatchers Event_StepLeftFoot, Event_StepRightFoot and Event_JumpApex declared in my animation blueprint. Than I decided to move them to parent C++ class, and declared event dispatchers with the same name there.
After reloading code blueprint’s dispatchers became renamed to Event_StepLeftFoot_0, Event_StepRightFoot_0 and Event_JumpApex_0, and they became undeletable, unreanamable and this warnings start to appear. I renamed my dispatchers in C++ class, but it helped nothing.
Does this occur in a clean, blank project with no additional content or is it limited to one project? What steps can I take to reproduce this error on my end?
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
Can you give an example of how your Event Dispatchers are being set up in code? Are you doing anything with the Event Dispatchers in blueprint other than just creating and naming them? Are you assigning/binding them in any way?
This is a bug that has already been reported, UE-21368, and is currently in the pipeline to be worked on. Thank you for your information and repro steps.