We are wondering what to submit to perforce to support:
- Coders (building editor binaries themselves)
- Builder (sync p4 depot, builds new (editor) binaries, submits the new (editor) binaries into p4)
- Artists (do not build locally, but sync the newest (editor) binaries via UGS from p4 (binaries stored in a different stream)
So for the very first stream/depot population, we do locally on a PC:
- Download UE source and submit it to p4/depot
- Then all coders have to run Setup.bat (and the Generate Project Files) locally and are good to go
- But what about the Builders and the Artists/other Devs. Who do they get the missing binaries from the Setup.bat dependency download?
Should we maybe run Setup.bat with excluding all the platforms like android, mac, which we dont need and still submit the windows binaries into p4 next to the UE/project source?
Or is there a better way to get those platform dependency binaries to builders and artists?