Summary
When you extend UEFN_Button_quiet BP to create your own custom button and use it from verse, importing it from Assets.digest via reflection, with the goal of being able to create a button without a border material (which is not possible to change from Verse) everything seems to be fine, the build succeeds and makes sense.
After launching session, the session crashes.
It should either not compile, show a validation erorr or just work.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a custom button widget using as parent class the [/Game/Valkyrie/UMG/UEFN_Button_Quiet].
- Using asset reflection, import it on your code and try to use it within a canvas slot as widget, for example.
- Compile the code. (It compiles properly)
- Launch session
Expected Result
You should be able to successfully use Widgets if they’re present on Assets.digest.verse
Observed Result
The build succeeds when using this Widget on verse. But launching the session crashes and gets you disconnected from the editor.
Platform(s)
Windows 10
Additional Notes
This is a really usefull feature to be able to create custom buttom widgets because from verse, you can’t change the border material.
In the editor you can, so this allows you to create clickable images on the UI, without being a rounded button as they’re if you just use a button_quiet directly in verse.