While the engine is building, in the output log it will repeatedly connect to a remote client throughout the build. When investigating UnrealBuildTool/Log.txt (attached), it’s clear that the remote agents are actually failing to start the UbaAgent process.
As a sanity check, our configuration does definitely work for Windows hosts, we’re already heavily using it for our primary office workstations. Which is nice ![]()
Is this a supported configuration, running on a different platform from the host? I’ve not yet tried running the HordeAgent on a linux machine to determine if it would work there, but since most of our studio are Windows workstations (and the plan is to use their idle cycles to accelerate builds), it would be awesome if our folks running linux could leverage the same pool.
Thank you!
0>[Worker353] Connected to DESKTOP-KLHNKRB (192.168.17.235) under lease 698ad0784f129a3b4401f780 (agent version: 5.7.1-33961)
0>[Worker354] Connected to DESKTOP-KO7N3D1 (192.168.17.161) under lease 698ad0784f129a3b4401f787 (agent version: 5.7.1-33961)
0>[Worker355] Connected to DESKTOP-QLCGCH4 (192.168.17.189) under lease 698ad0784f129a3b4401f78e (agent version: 5.7.1-33961)
0>[Worker356] Connected to DESKTOP-RBI7DA7 (192.168.17.5) under lease 698ad0794f129a3b4401f796 (agent version: 5.7.1-33961)
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