I hadn’t tested specular on transparent materials–until now,
When I couldn’t make specular light on the glass at all, I thought I was doing something wrong but now I found out that unreal 4 can’t adjust specular light on glass or water.
…Is this a joke?
I looked for some bypass but even the bypass seems nearly impossible or complicated.
In unity it seems working, Why unreal—one of most graphical high-end engine can’t do that?
and I can’t adjust normal on transparent surface either. But maybe that could be me doing something wrong.