Unable to update intensity of stationary lights at runtime

Hi,

I am developing a scene for Gear VR containing a room with some point-lights. These light are gradually set from intensity 5000 to 0 using timeline in the blueprint at runtime. These lights are marked as Stationary and it works when testing it using the Play in editor. However when testing using Mobile Preview, the intensity does not change.

On this page it is explained that only static point lights are supported Lighting for Mobile Platforms | Unreal Engine Documentation
Any chance on adding this feature in the future for mobile?

Greetings,
Timothy

I believe only static lights (lightmaps) and directional light work on mobile in general.

Yea. You would need to fake the lighting directly on the material. Vulkan will have the mobile deferred renderer.

Only for S7 and up :frowning: