Good day,
I am close to releasing a BIG 3 year project for a mod in Contractors VR. It’s a modkit for the series using a custom Unreal Engine 4.27. My project includes portals that teleport the player to different worlds and I am stuck on one major issue I’ve had for months… I have tried everything I can think of as well as adding my own tricks. I cannot for the life of me get the player to teleport with any set rotation. I have setup a BP to send the player from one portal to the other which brings the player to the desired location perfectly but won’t rotate the body, head, anything while testing on mouse and keyboard OR Virtual Reality?
Unfortunately Contractors is pretty locked down with their BPs and settings so a lot of coding is casting and trying nodes until it works… I can’t open or edit most assets directly. I’ve casted to ZomboyCharacterBlueprint (CharacterBlueprint) which works for many functions but it seems the HMD isn’t a part of their CharacterBPs or CameraBPs? I’ve tried a bunch of answers in forums for getting the rotation to work. Control Rotations, Camera Rotations, Character Rotations don’t work. I can’t find anything under HMD or VR or Oculus. There’s got to be some way to call for something to rotate the player. I wonder if there’s anything I am missing??
Please Help!!!