Unable to set rotation for Floating menu baseon on HMD rotation

Hello everyone,

I’m currently trying to build a VR application.

Now I followed many tutorials, however none seem to help me copy the rotation of the Camera/HMD to an object.

I’m trying to spawn an MENU on top of the world (not attached to the HMD/Camera).
This menu overlay should be spawned where the user it looking.

I’m able to spawn a menu, however I can’t seem to get the rotation working. (except when I set a static value myself).
See blueprint below:

Note: It also seems to spawn behind me, I guess I can fix this by changing the Float*Vector to a negative value.

I really hope someone can help me out, since this has litterly been driving me crazy for the past 2 days strait.